module 4 - Build a game
Learning Goal:
The goal of Module 4 is to allow students to build a game in Scratch and to teach students how sounds and images are stored, how they can record and import sounds into Scratch.
The goal of Module 4 is to allow students to build a game in Scratch and to teach students how sounds and images are stored, how they can record and import sounds into Scratch.
Students will design a game on paper. Students will implement their design using Scratch. This lesson introduces 2 characters, the Good Guy and the Bad Guy. Students choose a background for their game. The Good Guy is programmed to move around using the keyboard and react when it touches the Bad Guy. The Bad Guy moves around the stage in a random fashion.
Resources: |
Students further develop their game created in the previous lesson. A counter is used to store the number of lives. A set of events are programmed for the end of the game. Students must ensure that all aspects of the game reset correctly when the game is restarted.
Resources: |
Students are introduced to the idea of computers storing images as numbers. They complete a number of coded drawing exercises. Students are also introduced to image file sizes and import their own images into Scratch, using the types of image files accepted by Scratch.
Resources: |
Students learn how to record their own sounds in Scratch. Students learn how to import various sounds and music from the Internet into Scratch. They learn about the types of sound file formats accepted by Scratch.
Resources: |