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module 4

Click the button below to download the workbook for this module:

Module Workbook

module 4 - Build a game

Learning Goal: 
The goal of Module 4 is to allow students to build a game in Scratch and to teach students how sounds and images are stored, how they can record and import sounds into Scratch.
Picture
Students will design a game on paper. Students will implement their design using Scratch. This lesson introduces 2 characters, the Good Guy and the Bad Guy. Students choose a background for their game. The Good Guy is programmed to move around using the keyboard and react when it touches the Bad Guy. The Bad Guy moves around the stage in a random fashion.

Resources:
  • M4L1R2 Game Version 1.sb

Picture
Students further develop their game created in the previous lesson. A counter is used to store the number of lives. A set of events are programmed for the end of the game. Students must ensure that all aspects of the game reset correctly when the game is restarted.

Resources:
  • M4L1R2 Game Version 1.sb
  • M4L2R2 Game Version 2.sb
  • M4L2R3 Game Version 3.sb
Picture
Picture
Students are introduced to the idea of computers storing images as numbers. They complete a number of coded drawing exercises. Students are also introduced to image file sizes and import their own images into Scratch, using the types of image files accepted by Scratch.

Resources:
  • M4L3R4 Understanding Pictures.ppt



Students learn how to record their own sounds in Scratch. Students learn how to import various sounds and music from the Internet into Scratch. They learn about the types of sound file formats accepted by Scratch.


Resources:
  • M4L4R1 I Can't Hear You.ppt
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